Relics of the Arcane

4 players · 2v2 · 1v3 · or every player for themselves

Call your ally. Face all three. Or trust no one.

Learn it in an evening. Study it for years. Relics of the Arcane is an uncompromising tactical trick-taking game of hidden partnerships, lone challenges against three opponents, and Master Games where every player fights for themselves. Every card is information. Every declaration raises the stakes. Mana is never reset. Read the table, conceal your plan — and face your fate.

In development · Coming to Kickstarter

Relic XX from the current prototype
Death, the final relic from the current prototype
Relic XIX from the current prototype

Prototype artwork · Final product may vary

4Players2- and 3-player versions planned
2v2 / 1v3 / 1v1v1v1Game formats
2Complete games
14+Age

Every choice has a price

Wager your life force. Master the ritual.

Mana is power, wager and survival at once. In every round, the Manifestation decides which game the circle must face: a hidden alliance, one against three, or every player for themselves. Master Games transform objectives, alliances and rules, while Tributes open the door to dangerous rewards. You can wrest mana from a lost game — or sacrifice a certain victory with a single declaration. No two rounds tell the same story.

01

Manifest

Before the first card falls, you compete for the game itself. The highest declaration determines the objective, the alliances and the mana at stake.

02

Wager your life force

Mana is your power, your wager and your remaining life. Everything you win or lose follows you until the ritual ends.

03

Dare a Tribute

Tributes are additional objectives, fulfilled in silence or declared openly. They can reclaim mana from defeat — or turn a safe victory into disaster.

04

Master the unknown

Thirteen Master Games, Light and Shadow, shifting alliances, the hidden Shrine and escalating counters ensure that no round demands the same decisions.

First look · Concept presentation

The entire ritual. United in one box.

Four arcane houses, powerful relics and mana — your wager, your life force and the measure of every victory. This first presentation brings the intended world and components of Relics of the Arcane together for the first time.

  • 54 cards
  • 22 relics
  • 4 arcane houses
  • Mana stones
Relics of the Arcane box, rulebook, house cards, mana stones, counters and card deck
Concept presentation · Packaging, artwork and components may still change before production.

One box · Two complete games

Start tonight. Keep getting better for years.

Relics of the Arcane thrills from the first game night — and grows with your skill. Begin with the complete Novice Game. Once you know every card, can read your opponents and think several moves ahead, take on the Master Game.

01Learn02Read03Anticipate04Master
I
Complete game I

The Novice Game

The recommended starting point

Learn it tonight. Nowhere near mastered.

Secret calls, shifting partnerships and daring lone challenges make even the first night unpredictable. The rules are approachable — yet every game reveals new deceptions, connections and paths to victory.

  • Secret alliances
  • Two versus two or one versus three
  • Mana as wager and life force
  • Every round demands new decisions

For your first game night. And countless nights after.

II
Complete game II

The Master Game

Perfect command of the Novice Game recommended

Where other games run out of depth, this one is only beginning.

For groups who no longer merely play the Novice Game, but can read it. Thirteen Master Games, the hidden shrine, Tributes and shifting conditions demand complete control over cards, opponents and mana.

  • 13 distinct Master Games
  • The complete 54-card deck
  • The hidden shrine and Tributes
  • Shifting alliances and every player for themselves

For players who do not only want to win — but understand why.

Two games. Hundreds of decisions. No two circles alike.

From the arcane archive

Eight relics revealed. Fourteen remain sealed.

Twenty-two illustrated relics form an unforgiving hierarchy. The archive has released only eight of them — enough to glimpse its power, but not enough to know every secret.

Artwork shown is from the current prototype and may still evolve before production.

Hover over a relic to reveal its archive entry. Click or tap to open it.

14 relics remain sealed

The rest of the archive is not ready to answer.

More names, ranks and forbidden stories will be revealed as the Kickstarter campaign approaches.

The four arcane houses

Four houses. Four traditions. One hierarchy each.

Every house contains eight cards. Meet its Archmage and Oracle — the remaining ranks stay hidden until the circle opens.

Two representative cards from each house are shown from the current prototype.

A first glimpse into every tradition

House of Flame

Impulse · Force · Appetite

House of Flame · Archmage
Archmage
House of Flame · Oracle
Oracle
6 more cards

House of Moon

Secrecy · Doubt · Foresight

House of Moon · Archmage
Archmage
House of Moon · Oracle
Oracle
6 more cards

House of Sun

Order · Pride · Revelation

House of Sun · Archmage
Archmage
House of Sun · Oracle
Oracle
6 more cards

House of Forest

Patience · Memory · Growth

House of Forest · Archmage
Archmage
House of Forest · Oracle
Oracle
6 more cards
The Watcher, emblem of Relics of the Arcane

The circle is forming

Be there when the campaign awakens.

Join the launch list for the Kickstarter announcement, development milestones, playtest news and the first look at the final edition.

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Questions from beyond the circle

Before you enter

Yes. Both are complete experiences in the same box. The Novice Game is focused and immediately approachable; the Master Game builds on perfect Novice knowledge and opens the full system.

No. Relics of the Arcane is a complete standalone game. Everyone plays from one shared deck; there are no booster packs or cards to collect.

Secret two-versus-two partnerships and daring one-versus-three declarations are central to the design. The current edition is built and balanced specifically for a full circle of four.

The launch date will be announced once the rules, blind playtests, production specifications and campaign plan are ready.