Manifest
Before the first card falls, you compete for the game itself. The highest declaration determines the objective, the alliances and the mana at stake.


4 players · 2v2 · 1v3 · or every player for themselves
Learn it in an evening. Study it for years. Relics of the Arcane is an uncompromising tactical trick-taking game of hidden partnerships, lone challenges against three opponents, and Master Games where every player fights for themselves. Every card is information. Every declaration raises the stakes. Mana is never reset. Read the table, conceal your plan — and face your fate.
In development · Coming to Kickstarter



Prototype artwork · Final product may vary
Every choice has a price
Mana is power, wager and survival at once. In every round, the Manifestation decides which game the circle must face: a hidden alliance, one against three, or every player for themselves. Master Games transform objectives, alliances and rules, while Tributes open the door to dangerous rewards. You can wrest mana from a lost game — or sacrifice a certain victory with a single declaration. No two rounds tell the same story.
Before the first card falls, you compete for the game itself. The highest declaration determines the objective, the alliances and the mana at stake.
Mana is your power, your wager and your remaining life. Everything you win or lose follows you until the ritual ends.
Tributes are additional objectives, fulfilled in silence or declared openly. They can reclaim mana from defeat — or turn a safe victory into disaster.
Thirteen Master Games, Light and Shadow, shifting alliances, the hidden Shrine and escalating counters ensure that no round demands the same decisions.
First look · Concept presentation
Four arcane houses, powerful relics and mana — your wager, your life force and the measure of every victory. This first presentation brings the intended world and components of Relics of the Arcane together for the first time.

One box · Two complete games
Relics of the Arcane thrills from the first game night — and grows with your skill. Begin with the complete Novice Game. Once you know every card, can read your opponents and think several moves ahead, take on the Master Game.
The Novice Game
The recommended starting point
Secret calls, shifting partnerships and daring lone challenges make even the first night unpredictable. The rules are approachable — yet every game reveals new deceptions, connections and paths to victory.
For your first game night. And countless nights after.
The Master Game
Perfect command of the Novice Game recommended
For groups who no longer merely play the Novice Game, but can read it. Thirteen Master Games, the hidden shrine, Tributes and shifting conditions demand complete control over cards, opponents and mana.
For players who do not only want to win — but understand why.
Two games. Hundreds of decisions. No two circles alike.
From the arcane archive
Twenty-two illustrated relics form an unforgiving hierarchy. The archive has released only eight of them — enough to glimpse its power, but not enough to know every secret.
Artwork shown is from the current prototype and may still evolve before production.Hover over a relic to reveal its archive entry. Click or tap to open it.
14 relics remain sealed
The four arcane houses
Every house contains eight cards. Meet its Archmage and Oracle — the remaining ranks stay hidden until the circle opens.
Two representative cards from each house are shown from the current prototype.A first glimpse into every tradition→
Impulse · Force · Appetite


Secrecy · Doubt · Foresight


Order · Pride · Revelation


Patience · Memory · Growth



The circle is forming
Join the launch list for the Kickstarter announcement, development milestones, playtest news and the first look at the final edition.
Double opt-in · Unsubscribe at any time · Securely delivered through BrevoQuestions from beyond the circle
Yes. Both are complete experiences in the same box. The Novice Game is focused and immediately approachable; the Master Game builds on perfect Novice knowledge and opens the full system.
No. Relics of the Arcane is a complete standalone game. Everyone plays from one shared deck; there are no booster packs or cards to collect.
Secret two-versus-two partnerships and daring one-versus-three declarations are central to the design. The current edition is built and balanced specifically for a full circle of four.
The launch date will be announced once the rules, blind playtests, production specifications and campaign plan are ready.